![]() Runes upgrade by 1 every melding session until maxed out if the lesser item has the same or a higher level rune. For example: "+3 exploration +3 unarmed +3 unarmored" skill bonuses on Grass Bands can all transfer to a plain Hide Armor.Gem bonus slots added with Smithing and built-in skill bonuses on equipment have a chance to transfer completely and will not upgrade or downgrade. ![]() Items of a similar power level (or even better the same type) have better results when melding. Glowing Altars when used changes the tile it is on into a Stone Floor which indicates it will likely disappear after using.Altars used with no gold disappear after 2-3 uses.Offer (drop) gold first before dropping equipment to avoid unintended melding.Raising altar power increases the chance of upgrading equipment traits and reduces the chance of the altar disappearing after use. It's optional to offer gold to the altar to boost its power by 1% per 1 gold. If the items are of the same type, then plus bonuses (+1/2/3) can sometimes be absorbed.Įquipment can be renamed on these altars just like on anvils 10 gold normally but free for Supporters. After two pieces of equipment are on the glowing altar, a sparking animation should play after around 3 seconds. Just drop the equipment you want to meld while facing the glowing altar. The dominant item is usually determined by level requirement. If one of the items is customized, ( Smithed or renamed) that will be the dominant item.The dominant item will attempt to absorb better traits from the lesser item. Glowing Altars allow the process commonly called Melding which is combining two pieces of equipment's damage bonuses, defense bonuses, skill bonuses, plus bonuses (+1/2/3), and upgrading Runes. This mysterious structure is more common in the deeper parts of the underworld and its inner mechanisms are fairly complex. If you drop 3 books of various tiers/types they will become a random book of the lowest tier offered.If you drop 3 of a book of the same tier but different types, they will become a random book of the same tier.If you drop 3 of a book of the same type and tier, it will upgrade to the next tier of the same type.You can drop 3 Ability Books while facing an altar to combine them, the results depend on the type and tiers used. (Example: If you have 10,999 infamy and you drop 109 gold with "/drop 109" (10999/100 = 109.99), the altar will remove all of your infamy while taking a minimal amount of your gold.) If this isn't done, the altar will likely take a lot of gold ![]() To remove infamy efficiently with your gold, drop the amount of infamy you have divided by 100. If you have infamy, dropping gold while facing an altar will pay to remove some of it. Just do not drop gold facing the altar if you have infamy, unless you wish to remove it. To leverage this mechanic, you can drop the stackable items that you don't want to duplicate before interacting with the altar (putting a floor tile down first is a good precaution).
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