![]() ![]() Cards like Fire Spirit Wolf are completely nuts early-game, and Spirit of the Frog will definitely help with card draw in the long run. Mannoroth in this encounter has 50 health, so playing around the ability to free Grommash Hellscream from his corruption is vital. Mannorothįrom there on, Thrall tried to free the orcs not only from their own chains but also from the demonic corruption they carried in their blood. There’s really no way to play around it, so try your best to abuse the mid-game lead gained by him investing 4 mana for it. Orgrim’s only real threat is – who could’ve guessed it – Doomhammer. Surging Tempest is your early-game powerhouse against all the enrage-based Warrior options. The fight against Orgrim Doomhammer plays out as a pretty average Shaman versus Warrior match. In an attempt to ally with Grommash Hellscream, another mysterious orc tries to intervene … Mysterious Stranger aka Orgrim Doomhammer Last but not least, use Snowfury Giant wisely, as it is your only real mid- to late-game minion. Don’t rush this fight because your deck offers tons of healing as well as heavy board removal through Volcano or Earthquake. Watch out for Drek’Thars removal options – based on the current active elemental! Care for Avalanche and position minions accordingly, and always keep Lava Burst in mind. It often trades 3 or even 4 for 1 and helps with early threats like Dust Devil. ![]() Long story short: Arid Stormer is a game-changer in this fight. Spirit of the Wilds: Buffs another for +1/+1, and is immune to Nature spells. ![]() Spirit of Water: Heals itself for 1 after the end of its turn, and is immune to Frost spells.Aside from that, it’s immune to Fire spells. Spirit of Fire: No heals this time! Spirit of Fire deals 1 damage to all enemy minions at the end of Drek’s turn.Spirit of Air: Yet again, this elemental heals for 15 when slain.It even heals you for 15 when you defeat it! Spirit of Earth: Not a very special elemental mini-boss.Just like in Thrall’s first encounter, the novice shaman needs to advance against several mini-bosses to defeat his master. Drek’TharĪfter escaping the orc internment camp, Thrall reconnects with his people and learns the ways of a Shaman thanks to Drek’Thar, leader of the Frostwolf clan. Early minions combined with hand buffs should help you enough against the first two bosses, and a bit of board clear combined with Stonemaul Anchorman and Outrider’s Axe should net you a win on your first try. It’s a 4/15, so try and have a good board ready for it once you’ve defeated the second encounter.īoth Conditioning and Athletic Studies work wonders against Aedalas. Ogre Brute: The last mini-boss is an average ogre, which means that it misses its targeted attacks 50% of the time.They feature no special effects, so just try to keep your board clear to advance to the last stage. Mountain Cat: The second mini-boss encounter consists of two 2/8 Mountain Cat minions.To even out the odds, Blackmoore heals his minions and continuously summons 3/2 and 2/1 soldiers. This effect puts you on a clock – so try and defeat the beast as quickly as possible. Captured Crokolisk: At the end of each turn, the first mini-boss gains +1 Attack.In this encounter, players have to defeat three different mini-bosses. In the first fight of Thrall’s Book of Heroes, the young orc has to endure against his human master and lord of Durnholde Keep, Aedalas Blackmoore. In this extensive gameplay guide, we will navigate you through the eight different encounters of “Book of Heroes: Thrall”! Aedalas Blackmoore This week, Thrall’s story has won the hearts of lore nerds and casual players alike, showcasing one of the most epic character arcs in the Azeroth’s history. While the Book of Mercenaries started to tell its story, Team 5 still has a couple of origin characters to cover with the four remaining Book of Heroes solo-player campaigns. ![]()
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